
Help a bandit rob a shopkeeper? 10 years down the road that bandit might end up running the city. Plenty of games let you make choices, but it's a rare thing for a game to make you feel their weight in practical terms. Its not without issue, but there's genuine novelty in these systems, and, moreover, their consequences. Sure, you've got all your adventuring and your combat, but what about getting married? And then, immediately following, getting married to someone else and letting your two spouses meet to see what will happen? Compared to other action-RPGs, its quite simple, but what it lacks in mechanical complexity it makes up for with deep and rewarding player interaction.

The Fable series has always offered a compelling blend of dark, adult fantasy and goofy-but-clever humor, but the now-well-worn franchise has never delivered on its fascinating gameplay promises quite as completely as with Fable 2.
